
How to draw circles, arcs and vector graphics in SDL?
26 I'm using SDL2. The only way I can find to draw a shape is with the line, rect and pixel functions, as explained here. Apart from using trig or the "equation of a circle", how could I …
SDL_Init() fails without returning an error? - Stack Overflow
May 24, 2025 · It is preferable to return SDL_APP_CONTINUE instead of 0 in case the actual order of the SDL_AppResult enums change.
c - Drawing a rectangle with SDL2 - Stack Overflow
Feb 20, 2014 · SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags) index defines what driver to use. Set it to -1 to use the first driver that supports the other …
c - How to render text in SDL2? - Stack Overflow
Apr 6, 2014 · I'm using an SDL_Window and SDL_Renderer. Is it possible to use SDL_TTF with SDL_Render/SDL_Window? If so, how?
'"SDL.h" no such file or directory found' when compiling
Here's a piece of my current Makefile: CFLAGS = -O2 -Wall -pedantic -std=gnu++11 `sdl-config --cflags --libs` -lSDL_mixer I have libsdl installed properly, SDL.h is in /usr/include/sdl where it be...
c++ - What is an SDL renderer? - Stack Overflow
I'm starting with SDL2 and having some trouble trying to understand what an SDL_Renderer is. What is it? What does it do? What's the difference between SDL_Renderer, SDL_Window, …
Achieving a constant frame rate in SDL - Stack Overflow
Mar 30, 2010 · I'm trying to make an SDL program that runs with a constant frame rate. However I'm finding that even though my program is lagging a lot and skipping a lot of frames (even …
Fastest way to draw filled quad/triangle with the SDL2 renderer?
Oct 5, 2021 · 15 I have a game written using SDL2, and the SDL2 renderer (hardware accelerated) for drawing. Is there a trick to draw filled quads or triangles? At the moment I'm …
sdl - SDL_PollEvent vs SDL_WaitEvent - Stack Overflow
Sep 18, 2013 · In general, you should use SDL_WaitEvent rather than SDL_PollEvent to release the CPU to the operating system to handle other tasks, like processing user input.
How to draw pixels in SDL 2.0? - Stack Overflow
SDL_Window *window; SDL_Renderer *renderer; SDL_CreateWindowAndRenderer(800, 600, 0, &window, &renderer); //Probably on a loop SDL_RenderDrawPoint(renderer, 400, 300); …