
class - 'POCO' definition - Stack Overflow
Oct 30, 2008 · Just happens to fly by the POCO stuff. The official document now has the definition: A POCO—or a plain old class/CLR object—is a .NET data structure that contains …
.net - What does POCO mean? - Stack Overflow
The POCO C++ Libraries aim to be for network-centric, cross-platform C++ software development what Apple's Cocoa is for Mac development, or Ruby on Rails is for Web development — a …
c# - What is POCO in Entity Framework? - Stack Overflow
Jan 27, 2017 · I just started learning POCO but I cannot understand the usage and advantage. Even the following link of StackOverflow did not help me. what is Entity Framework with POCO …
Plain Old CLR Object vs Data Transfer Object - Stack Overflow
Here's the difference: POCO describes an approach to programming (good old fashioned object oriented programming), where DTO is a pattern that is used to "transfer data" using objects. …
Explanation of POCO - Stack Overflow
Aug 2, 2010 · I'm wondering if anyone can give a solid explanation (with example) of POCO (Plain Old CLR Object). I found a brief explanation on Wikipedia but it really doesn't give a solid …
C++ POCO - How to start a thread from the thread-pool while …
Aug 4, 2023 · 4 I am using POCO default thread pool to start a event receiver thread which would listen for events. Once the event is received I need to process that event in a separate thread. …
How to use Poco library in a simple C++ project? - Stack Overflow
Oct 28, 2019 · This is my project's directory structure: poco/ CMakeLists.txt main.cpp note: poco directory contains all the file downloaded from Poco's github repository by using this …
What is the difference between domain objects, POCOs and entities?
A POCO (plain old CLR object) is an object that has no behaviour (methods) defined, and only contains data (properties). POCO's are generally used as DTOs (data transport objects) to …
c++ - ACE vs Boost vs POCO - Stack Overflow
Jun 14, 2009 · The POCO thread library provides some functionality that is not in Boost: ActiveMethod and Activity, and ThreadPool. IMO POCO threads are also easier to use and …
c++ - POCO 1.13.3 has 160 unresolved external symbols when …
Jun 21, 2024 · I can build OpenSSL 3.4.0 fine, as we want a statically linked lib in POCO, which will in turn be statically linked into our binary. When building and linking it into POCO 1.13.3, …