Melee weapons include your trusty ol' gauntlet, as well as a ball-and-chain-like weapon. Combine that with the shield saw, which you can throw to tear up enemies and even use as a makeshift grapple ...
Five years on from the release of Doom Eternal, developer id Software is hard at work making the series' next instalment, Doom: The Dark Ages, bigger and better than its predecessors, and according to ...
DOOM: The Dark Ages is the biggest and best game that id Software has ever made, developer says the story is 'out of the ...
Id Software recently pulled back the curtain on Doom: The Dark Ages and revealed a lot more gameplay from the upcoming FPS while also explaining some of the biggest changes from past Doom installments ...
But it was also a very different world then, one without the countless assortment of multiplayer shooter options we can ...
Doom: The Dark Ages' will not have any multiplayer functionality, but will include "the most expansive, most epic campaign ...
One thing, in particular, highlighted in the first round of previews - is the fact this game is a "strictly campaign" affair.
For those who missed it, id gave longer previews of the cybernetic dragon mount that your Doomslayer is riding in the air.
There’s a lot of Frank Miller in the new Doom from id Software. According to game director Hugo Martin, Doom: The Dark Ages was heavily inspired by three of Miller’s works: seminal Batman comics Year ...
Id Software, a division of Microsoft’s Bethesda, unveiled the details of Doom: The Dark Ages, a prequel to Doom 2016 coming on May 15. It’s a big reveal for a game that is the third in a series of ...
Doom: The Dark Ages developer id Software has explained the decision not to include multiplayer in the highly-anticipated ...
But the developers also held a roundtable interview with the press ahead of the event, where studio director Marty Stratton and creative director Hugo Martin provided more context on some of the ...