“This is all to say that, if OpenAl argues that it is legal for the company to train on whatever it wants for whatever reason it wants, then it stands to reason that it doesn’t have much of a leg to ...
(point light shadow mapping shader use cubemap on OpenGLES2.0, use texture array on OpenGLES3.0+) 2.0(3.0+ compat) ...
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.