News

As someone who built a company by developing a computer at the dawn of the digital age, I never believed that computers in the classroom were the cure to ... correlated with diminishing performance.
As a result, most well-produced virtual events now incorporate some form of gamification. For example, this can be in the form of asynchronous quizzes and challenges, as well as synchronous games ...
When a brand integrates gamification correctly ... our time enough to make the experience enjoyable. Here's a recent example I spotted: Skyscanner’s adventure advent calendar went live in ...
for example, by adding knowledge checks with scores and leaderboards after (or during) each one. The combination of self-directed learning and gamification can foster a greater sense of ownership ...
Teachers can give students a creative opportunity to use their analytical skills and make meaningful connections to different ...
The Express Tribune on MSN2d
EdTech offers hope amid crisis
The digital platform's response to the crisis is a model of how edtech can serve as a force for good. Their system not only ...
Aditya Prakash is the founder and CEO of SKIDOS, an award-winning edtech company based in Copenhagen, Denmark, that blends ...
Kahoot is a key example of how education has been “gamified,” the theory being this is one way of making learning more accessible. AI is yet another step in edtech’s natural evolution.
The RAND report found that math and elementary teachers are less likely to report using AI tools or products for ...