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Gaming can be a fun pastime for many students. After a long day of classes and life-draining exams, having the chance to ...
As a result, most well-produced virtual events now incorporate some form of gamification. For example, this can be in the form of asynchronous quizzes and challenges, as well as synchronous games ...
for example, by adding knowledge checks with scores and leaderboards after (or during) each one. The combination of self-directed learning and gamification can foster a greater sense of ownership ...
Teachers can give students a creative opportunity to use their analytical skills and make meaningful connections to different ...
This popular design tool can be used to have students engage in activities that amplify creativity and provide linguistic ...
The Express Tribune on MSN2d
EdTech offers hope amid crisis
The digital platform's response to the crisis is a model of how edtech can serve as a force for good. Their system not only ...
Over the past few weeks, there’s been a new wave in the world of AI-powered portraiture. Not long ago, it was all about Ghibli-style avatars. Now, it’s AI action figures taking over. And, as usual, ...
The World Bank’s report highlights the persistent digital gender gap in low- and middle-income countries and outlines evidence-based strategies to improve women’s digital literacy through inclusive ...
ACS has recognised Jo Dalvean as Honorary Life Member of ACS at the April Victorian Branch Forum. Honorary Life Member (HLM) is recognition by ACS of a member’s outstanding contribution the technology ...
On display from 7 April to 5 May 2025, the exhibition celebrates a decade of object-based learning (OBL) at Central Saint Martins.