Graphics in games don’t improve in a steady, gentle slope. They jump. Someone ships a look that feels like it arrived from ...
Official page of "UV-SLAM: Unconstrained Line-based SLAM Using Vanishing Points for Structural Mapping", which is published in IEEE RA-L with ICRA'22 presentation ...
A custom viewport shader for Houdini that supports various types of texture projection without baking @uv attribute. Since the conventional UV mapping computes texture coordinates per vertex and ...
The map function takes a function definition as its first argument (required) The function whose definition we pass in will have 3 arguments available to it and will be called for each element in the ...
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