Abstract: We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises ...
Abstract: While neural rendering has led to impressive advances in scene reconstruction and novel view synthesis, it relies heavily on accurately pre-computed camera poses. To relax this constraint, ...
This repository contains the official implementation associated with the paper "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction". We have also implemented the 6DoF ...