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DND rules we should all stop using in combat
Remove rolling initiative each turn; let players decide the order to shake up combat flow. Help actions in combat imbalance player advantage; reserve for non-combat situations. Simplify cover rules to ...
Dip into a Multiclass for new abilities and better action economy. Take Feats for valuable benefits, especially at higher levels. Use non-combat actions, defer your turn, and prepare for concentration ...
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