In the sweat mist of a late 90s techno hall, Tetsuya Mizuguchi got his first glimpse of what would become his life's work. The young Japanese designer, still fresh from the success of creating one of ...
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Game designer Tetsuya Mizuguchi talked about the "creative serendipities" that opened his senses and led to the pathway to creating Rez, the 2001 musical shooter that experimented with the concept of ...
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and ...
With the release of Rez infinite last year for PlayStation 4, many saw this as being the definitive release of a classic music game. Fifteen years on from its first appearance on Dreamcast and ...
Sega’s seminal musical shooter Rez turns 15 this year. Its creator, Tetsuya Mizuguchi, and his company Enhance Games are celebrating the 15th anniversary of the Dreamcast original with a modern remake ...
Though it was originally released on the moribund Dreamcast in late 2001, Tetsuya Mizuguchi's rhythm-driven on-rails shooter Rez made a clear impression on the industry. It was re-released on ...
GameSpot may get a commission from retail offers. When Tetsuya Mizuguchi's original Rez landed at US retailers for the PlayStation 2 in January 2002, it did so with a resounding thud. The uniquely ...
At E3, while checking out both the Wii U and the Vita, I was struck by the creative possibilities these novel control methods provided. Developers can be immensely creative people, and with the right ...
Rez Infinite and Tetris Effect creator Tetsuya Mizuguchi has confirmed that he has a next-gen game in the works. Mizuguchi is continuing to center his creations around the concept of ...
Rez and Lumines creator Tetsuya Mizuguchi has expressed an interest in returning to game development after leaving Q Entertainment in 2013 to pursue other interests. Mizuguchi's interview comes from ...