With Apple’s increasing interest in VR on Mac, the company is adding essential features to its new Metal 2 graphics API to support high performance VR on MacOS. Because VR demands high-powered ...
Tobii’s gaze-tracking hardware for VR headsets is getting some serious software enhancements, the company announced today, in the form of full support for foveated rendering — with “even more foveated ...
Meta is transitioning its support from Unreal Engine 4 to Unreal Engine 5.1 for apps built for the Quest platform. Two of the engine's headlining features aren't designed for mobile though, so it's ...
We're thrilled to announce the return of GamesBeat Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about ...
Cloud-based graphics-rendering firm OTOY has introduced RNDR, "a blockchain-based rendering platform that leverages a distributed network of idle GPUs to render graphics more quickly and efficiently," ...
About six weeks ago, coinciding with GDC 2017, we first learned about Epic Games' work in embracing Forward Rendering. Modern video games tend to employ the Deferred Rendering method which does all of ...
Many companies and experts within the AR/VR industry talk about the benefits of foveated rendering—the ability to only render a portion of the scene that a user is looking at. Some companies have ...
In the ever-evolving field of architecture, staying up to date with the latest advancements is crucial for maintaining a competitive edge. Real-time visualization technology has emerged as a ...