In C and C++, it can be very convenient to allocate and de-allocate blocks of memory as and when needed. This is certainly standard practice in both languages and almost unavoidable in C++. However, ...
I've got a problem with some C we are working on (embedded systems), right now we have a huge 2D array that works fine, it looks like this t_ourStructType *Array; Array = ...
“Fragmented memory” describes all of a system’s unusable free memory. These resources remain unused because the memory allocator responsible for allocating them cannot make the memory available. This ...
In the world of programming languages it often feels like being stuck in a Groundhog Day-esque loop through purgatory, as effectively the same problems are being solved over and over, with previous ...