It is human nature to play. We are programed to do it from day one. Play enables us to explore new things, to stretch our abilities, to learn and adapt. Sadly, as we get older, adulthood sneaks up on ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Susan Kennedy is a faculty scholar with the Markkula Center for Applied Ethics and an assistant professor in the School of Philosophy at Santa Clara University. Views are her own. In November last ...
As the push for holistic education grows stronger, many educators and innovators are looking beyond textbooks and lectures to address the emotional and social needs of students. Game-based learning, ...
What is lost when a worker completes actions—such as helping a client or ensuring safety—in exchange for incentives like digital badges, placement on a leaderboard, or in-office rankings? A study by ...
We've heard of gamification in HR and in the workplace, but what about gamification in scrum and agile methodologies—specifically in tech settings and businesses? According to the Society for Human ...
Cary Tilds, Chief Strategy and Operations Officer at Frameplay and co-founder of the Web3 Marketing Association, shares her predictions for the coming 12 months. We have gone through such turbulent ...
Is your job a game? Should it be? Imagine if at the office you were made to feel like you were playing "Candy Crush Saga." Envision that every one of your professional endeavors was meticulously ...