Alexandre Amancio has a vision to save AAA games, and it means going smaller rather than bigger.
For ‍ ‌‍ ‍‌ ‍ ‌‍ ‍‌ a long time, it has been felt that game development at the very top level is like a secret club—one that is being protected by large budgets, quite a lot of work during the crunch ...