www.factorio.comTools Enhance your gameplay with these tools. This category is also the right place for tools useful for modders. Mod databases, calculators, cheatsheets, multiplayer, scripts, libs and other useful stuff that is not strictly in-game mods.
Part 4 (maybe the most interesting one) talks about ~20 blueprints that I have created that will get you everything legendary (though you still need to do legendary to legendary crafting/recycling/logistics on your own, but that is very basic factorio skills) Link to blueprints, MATLAB code, simulation results, etc.:
Hi, thank you for the cool DLC :) I went to vulcanus pretty soon. I haven't finished uranium yet. Is there a possibility to kill the worms without uranium? I…
Fluids in Factorio have a speed limit. The exact value depends on the distance between the full pipe (attached to a pump, chemical plant, or merging pipes) a…
Re: Factorio: Space Age is here! by SkerrittT » Mon Oct 21, 2024 11:46 am Congratulations and thank you. I have many hours enjoyment from Factorio over many years, and with this update an expansion, no doubt many more to follow. Thanks again.
There seems to be a lot of confusion about how combinators work, so I thought I'd put together something of an introduction/tutorial deal. This probably ough…
In Factorio 2.0, you can combine the interrupt system with the circuit network to allow trains to detect when a specific resource is being requested. Then the train can dynamically setup it's schedule to go to that resource's provider station, followed by the station requesting it.
This will (hopefully) become in the future a place to share and discuss about ships that have the capability to go all the way to shattered planet, so feel f…